
12:50:28 pm
UCT
49
online
12:50:28 pm
UCT
49
online
A filter that makes the chicken appear as a chick.
Try it at the Dressing Room | Buy it at the Eggschange
This filter has mechanical effects besides altering the chicken's appearance:
As an aside, I have also changed the pullet pool and farmhouse to generate new chicks at 1am and 1pm (and half as many each time) instead of all at 1am.
Welcome all! We now have 100 members on ChickenPet
You may have noticed that the Eggspedition maps have gotten...really crowded. So I've introduced a few changes:
This feature was popular in voting, so I've finally added it: Internests, a way for two users to breed their chickens with each other's.
How do they work? One user selects the two chickens to be bred—one of their own, and one from another user. The other user must first accept the request, and if all prerequisites are met (same as normal nests), each user receives one Internest egg in their nest boxes! The egg's hatch time is 6 days, and each user receives one chick from the nest.
It's a fairly complex system, so if anything goes wrong, do get in touch via the ticket form! Check out this page for a more detailed rundown of this new mechanic. Happy hatching!
Introducing...chicken pet. (Title drop.)
You can now pet chickens by clicking them on their profile! Petting the chicken will play a sound effect and produce heart particles. You also have a chance of giving the chicken's owner (not yourself) some seed every time you pet them.
Other recent changes:
Try on at the Dressing Room | Buy at the Eggschange for 50 eggs
Modulate Peep has also been lowered to 50 eggs to match!
Hello all, and thank you for playing ChickenPet! We've just opened up the site to 50 new members—a warm welcome to all who have just joined us.
To answer a question I've been asked many times: When will the next slot open be? I'd like to monitor the website for at least 2 weeks to ensure all bugs revealed by the new influx of players have been addressed. If all goes well, I would like to open 25 more slots on 28 September.
Too often have I witnessed cautionary tales where a website grew much faster than its developers anticipated, leading to skyrocketing server costs and frequent site crashes, and much of the userbase being left unhappy.
I would much rather create a high-quality experience for a small number of players than a buggy, poorly-maintained one for more players. But I have also decided not to push cash purchases on players (the option to buy eggs for real money exists, but I don't want to create any paywalls). So this means that I don't currently have the resources to lease server space on the same scale as, say, Flight Rising.
The trade-off I've settled on, for the time being, is to allow new users in at a linear rate. It lets me catch issues in regular cycles, and only accept new users once I'm satisfied that they're resolved. This may change in the future, if the site proves unexpectedly successful. As a person I am given to a "less is more" philosophy, so I am happy for the site to grow slower than it could, if it means existing players have a better time on it!
First of several, probably. This update responds mostly to recent player feedback.
Thank you to all who submitted their suggestions and bug reports!
Three requested features have been added!
Other recent changes (lots of QOL and management stuff):
I think that's that. The base site is ready, minus any debugging for the newest features (particularly family trees and wheel of hue). See you on 15 September!
I've been busy getting the last few "nice to have but not crucial" features finished up in preparation of the big open day!
[poll=ID]
. Someone help me come up with a "pollo"/"poll" punLaunch should be going ahead with the 15 September date! This will be based on my time zone, so it could be opening slightly earlier for you. If everyone on the pinglist joins, we're going to fill 50 slots easily 😳 I may have to open more...once I'm sure that the site won't crash under the load!
Thanks for your patience around the site's brief downtime. This evening, I pushed out two pretty major changes: Added achievements, and added live previews of splicer and modulator effects in the "Use" panel (thanks @phytodragon for the suggestion!) Some achievements have been issued based on the current state of each user's coop, and more may be added later.
Quick explainer about the downtime: To make the achievements work, I had to completely rework how filters are stored in the backend (I know, it doesn't sound related, but it is). Migrating the database...did not go the way it did in my dev environment, and I had to fix a few entries in the DB by hand.
It should all run smoothly now; the back-end should structure all future database entries correctly. But if you're noticing anything weird with your chickens' filters (and very importantly, if any of your filters don't reappear in your inventory after you remove them from your chicken), please send a bug report and I will make sure you get the item back.
This change might have introduced new bugs, but it should be the last big thing I do before the open beta launch!
Hi all! So, I feel like we're basically almost there. These past few days, I've really only tweaked the styling and presentation of the website, and I think I'm ready to go into full debug mode. But before that...
Please read them again, particularly the new sections labelled Content Filtering and Usage Rights. The site's profanity filter has been made stricter, and chicken names are now filtered for partial word matches. I am just keeping in mind the future potential userbase. Thanks for your understanding
ANYWAY...now that we're here...I have made a shareable introductory page for ChickenPet! Whenever the time comes to promo the site, I will be directing people here (if I'm not just pasting its exact text into a post).
Aside from that, some important recent changes:
A huge huge thank you to everyone on the site who's been trying things out and sending in bug reports. You've truly helped make it what it is today! Now I'll be focusing on clicking around and seeing if I can make any bugs happen—if you want to do the same, feel free to do so (if you find anything, send me a tickets/make a post in the bug reports thread/ping me in the server).
I've cleaned the dashboard to only have buttons with "daily relevance". Everything else can be accessed from the nav bar which appears on every page. I'm just testing things out, so if lots of people prefer the old layout, it can be changed back!
Also, behold: new banner
For a brief time yesterday, you could pick up Pullet Pool chicks for eggs. I was testing ways for people to buy chickens without trading in the forum. I quickly realised adding the egg-buy option defeated the intended purpose of the Pullet Pool (helping early players expand their gene pool).
Instead, I've added a marketplace feature—the Farmhouse! Anyone can list their chickens for purchase. Name your price, add an optional message, and see if anyone bites. I'm planning on automatically clearing listings that are >10 days old, but this has not been implemented yet.
Also, check out the brand new Search page. Look up chickens by genes, status, and ownership. Very proud of the layout work on it; it wasn't easy condensing that much info into one form! It's still being worked on, and I might add name search + ability to sort chickens by stats at a later time.
Other than that:
At this point, the dashboard is starting to feel a bit cluttered to me. Do you also think so? And do you think that any of the buttons could be named better? Let me know in the site discussion forum!
I'm happy to present three features that have been requested a lot:
Under the hood there have been lots of changes with chicken thumbnail generation, the behaviour should remain the same, so if you notice anything being weird with chickens' images, that's probably because of those changes.